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PlayStation 3
Playstation 3 Pictures

   



PlayStation
3 specifications
CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS
GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines
Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz
System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)
System Floating Point Performance
2 TFLOPS
Storage
Detachable 2.5" HDD slot x 1
I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x
1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)
Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1
Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA
(ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc
(audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R,
DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
Playstation 3
Technology
With an overwhelming computing power of 2
teraflops, entirely new graphical expressions that have never been seen before
will become possible. In games, not only will movement of characters and
objects be far more refined and realistic, but landscapes and virtual worlds can
also be rendered in real-time, thereby elevating the freedom of graphics
expression to levels not experienced in the past. Gamers will literally be able
to dive into the realistic world seen in large screen movies and experience the
excitement in real-time.
In 1994, SCEI launched the original PlayStation® (PS),
followed by PlayStation®2 (PS2) in 2000 and PlayStation®Portable (PSP®) in 2004,
every time introducing the latest advancement in technology and bringing
innovation to interactive entertainment software creation. Over 13,000 titles
have been developed by now, creating a software market that sells more than 250
million copies annually. PS3 offers backward compatibility enabling gamers to
enjoy these enormous assets from PS and PS2 platforms.
With the delivery of Cell based development tools that
has already begun, development of game titles as well as tools and middleware
are in progress. Through collaboration with worlds leading tools and
middleware companies, SCEI will offer full support to new content creation by
providing developers with extensive tools and libraries that will bring out the
power of the Cell processor and enable efficient software development.
Preparations are under way for launch of PS3 and new
generation software in the spring of 2006.
(*)1080p/720p/1080i: p stands for progressive scan
method, i stands for interlace method. 1080p is the highest resolution within
the HD standard.
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